Should Video Games Be Included in the Learning Process?
Abstract
Over the last two decades, video games have increasingly become an essential part of the
ways of playing and learning. In this paper, we discuss the claim that video games should be
included in the learning process based on the argument that video games have educational
features, attract students, increase their motivation to study, and help students to use their
knowledge in practice. Video games provide an opportunity for fun and effective repetitive
practice for children. Traditional learning often fails to generate student interest in what they
are studying in class. This lack of interest can result in ineffective learning as, in these cases,
students are simply performing in the classroom but do not acquire knowledge. Students need
special motivation, which can be provided by video games. However, play video games may
also be associated with some negative behaviors such as addiction, hyperactivity, attention
problems, and impulsiveness. We discuss the specific ways video games may support
learning processes as an attractive way of delivering information and serving knowledge
acquisition in the new media era.