The Effect of Awareness Level on Digital Game Addiction
Abstract
Digital gaming is the key activity that young people prefer, especially to fulfill several
responsibilities that are given to players with technology today and to give them an advantage
over those who are competing against them. In this study, mindfulness of digital game
addiction of secondary school students was investigated according to their gender, age group,
grade level, high school type, education status of the mother, daily technology exposure time,
and regular physical activity status. 456 female and 329 male secondary school students who
study in the Pursaklar district of Ankara province participated in the study, during the 2020–
2021 academic period. As the data collection tools “Personal Information Form” and
“Mindfulness of Digital Game Addiction Scale (MDGAS)” that was developed by
Tekkurşun-Demir and Cicioğlu (2020) were used. t-test and one-way ANOVA
multi-comparison tests were used in the analysis of data from secondary school students
participating in the study. Research found significant differences in gender, class level, and
daily technology exposure time of secondary school students, while a significant difference
was not detected concerning age group, high school type, education status of the mother, and
regular physical activity status variables. It was determined that the levels of awareness,
internal awareness levels, and external awareness of secondary school students' digital
gaming dependency are at a moderate level.