Gamification in Vocational Teaching and Learning: Perception and Readiness among Lecturers
Abstract
Sustainable economic growth and socioeconomic stability can be achieved through technical
and vocational education (TVET). Improving TVET education can help empower students to
play a significant role in achieving sustainable growth in their country. Teaching and learning
in TVET institutions need to be reformed to achieve the international standard and increase
students' understanding and motivation. Recently, gamification appears to be an emerging
trend in education due to its conviction that it can support learning and motivate students.
Thus, this study aims to identify vocational lecturers' perceptions and readiness to implement
gamification in their teaching and learning. The findings have shown a high mean score in
lecturers' perception and a moderate mean score in their readiness to implement the
gamification approach in their teaching and learning. The findings from this study show that
vocational teachers need to be trained and ready to use this method in their teaching and
learning as a way to deal with the post-pandemic era, where teaching and learning should be
more interactive by using the right technology